ZBrush

/projectType

3D Sculpt

/software

ZBrush, Maya, WRAP 3D, Substance Painter, Unreal Engine, Premier Pro

/responsibilities

Simulation, Lighting, Rendering, Post-Production

Info

HOUDINI is a collection of personal Houdini study exploring solver-based simulations across particles, fluids, cloth, and volumetrics. The work balances procedural experimentation with lighting and rendering to create visually compelling results.

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Early Works

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Early Works

/moreProjects

Early Works

Project type

3D Animation

software

Blender, Substance Painter, Photoshop, Pro Create, Premier Pro

Responsibilities

Modeling, Rigging, Texturing, Lighting, Rendering, Post-Production

Info

This short film was created during my first semester at Pratt Institute and marked my first 3D short film project of the year. The piece explores storytelling through atmosphere, lighting, and composition, following a kitchen-cleaning robot who breaks free from his endless routine after a photograph of him and his owner falls into his path.

saivisuals.com

saivisuals.com

saivisuals.com