ZBrush
/projectType
3D Sculpt
/software
ZBrush, Maya, WRAP 3D, Substance Painter, Unreal Engine, Premier Pro
/responsibilities
Simulation, Lighting, Rendering, Post-Production
Info
HOUDINI is a collection of personal Houdini study exploring solver-based simulations across particles, fluids, cloth, and volumetrics. The work balances procedural experimentation with lighting and rendering to create visually compelling results.



